Any sudden change in the background music is the signal that a fight is coming.It stops the moment you've wiped the area clean of foes, but until then you'll find yourself treating powerups with the utmost suspicion and jumping at every single sound (especially if you're low on health). Whenever you are in an area where there are inactive enemies either hiding or waiting to spawn, the game plays a randomised loop of growling, snarling and screeching.The Beheaded Kamikazes as well as their infamous "AAAAAAAAAAAAAAAAAAHHHHHHHHHH." scream.Sam's tendency to overuse the word "Serious" is prone to spoofing as well.Many of Sam's one-liners fall into this category, such as "SAM I AM!" and "Now I have some Serious firepower".They tend to do this while you're distracted by a horde of melee enemies. The Aludran Reptiloids fire fast, homing green energy balls at you, usually from a high vantage point. Sirian Werebulls (and their II counterparts, the Rhino Cybertoy) are like Kleers but worse, given that they have more health and tend to knock you around in massive hordes while dealing high damage to your health, though it's also generally easier to avoid them.The weaker Arachnoid classes, mostly due to being the only enemies in the game with hitscan projectiles.
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